Forums

 
, posts: 36, latest: Super Userkruijs
Other news prediction sites let their members create markets/questions. Knew The News goes beyond this. This is what makes Knew The News unique: Its members take care of all game related tasks.

Users of the site are responsible to run the game. Beyond this, they define the scope of the game, the rules, and virtually any other aspect.

Knew The News calls its members to participate in any of the processes involved in running the game site.
Even more: Knew The News members determine further development of the platform, either to allow new rules to be imposed, to technically improve game play or interaction with the website.

Be part of it: Let us know your ideas!

Replies:

I have trouble past just betting. I admit, once in awhile I have complained, but I don't have knowledge to contribute. Just an old lady having fun, for which I thank you.

even if you don't want to take every-day tasks, you're kindly invited to discuss rules and gameplay, which I'm sure you have an opinion on yourself :-)

To me, if you want to succeed in making this GROW, it needs to be "attractive" to new people...
What makes it attractive, would be places where new people can play without totally losing their money, and then not coming back....

So, what about rules that if a person has their initial stake or less, they DO NOT LOSE THEIR $.... , OR IF THEY
ARE NEW (LESS THAN 1 MONTH OLD) , THEY DO NOT LOSE THEIR MONEY (IN A QUESTION)...
Hence, they will not get discouraged...

Then of course, there needs to be some method to "advertise" , so people will be attracted... I am not sure the best way to do that, but i think younger people would know..

you mean something like:
"Hi, a market you made predictions on was settled. All your predictions were wrong, but since you're new to the site, we'll simply refund your wagers so you can try again! We hope you're right next time ;-)"
for, say, the players first 10 predictions or something?

Why not cancel the 10% tax (on bet retraction) for white icons?

Why not cancel the 10% tax (on bet retraction) for white icons?

How about canceling the 10% tax for selling positions for everyone.

Please correct me if I'm wrong, but I think the site represents what we want as a community. We can, and should, discuss rule changes - but to me the things that have been raised are all relatively minor changes that wouldn't alter the experience greatly for either new or existing users. If there was one thing I would like to change about the site it is to increase the user base - I think this would increase the fluctuation in markets, making the game more exciting. It would also increase the diversity of questions.

So how do we do this? Well, I think there must be a lot of people who would be interested who have simply never heard of the site - I don't know how we address this? The other main problem that I can see is that existing users (myself included) are so far ahead in net worth that it can be very hard to catch them.To me, percentage gain leaderboards don't really solve the problem. I started playing in the early days of the site, but I would be discouraged if I started now.

The solutions to this that I can think of are fairly radical :
- reset everyone's cash balance every month (say). But this would be unpopular and takes away the aspect of the game where you can build up enough cash to easily invest.
- give everyone unlimited cash, the game is to see who can make the most profit every week/month/year. I like this idea because it would encourage lots of betting on markets - but I fear it would lead to gaming with multiple user accounts.

PitchedOutside... I like your very creative ideas...
They would be "fairly radical", but to me, worth a "shot".. I do think the changes discussed changes are relatively minor to your views.. (but they do make a difference to a user who just lost all his money and then has NO reason to come back to the site).. Also as one who has had the experience at working his way up... it is not pleasant to have one's money taken away, but since i am not republican, I do not mind, and if it would help the site,
I am for it... (your idea.) so i vote yes.. I just do not know how to advertise... this is a big thing that i do not see
discussed...(this is the way things REALLY grow) --- making it go viral..

Maybe with all the debt crisis... we can make it some kind of "game" dealing with the economy..
In other words the same as it is now, but somehow call the $ --- greenbacks, and make the sum = the US
national debt, or some such, and whoever has the most money, gets to be "president" and 2nd is speaker of the house, and 3rd is senate leader, etc. etc.. so there are positions associated with the money, or some such,
but maybe this is getting to radical, with no clear purpose, other than to attract attention... anyway, just
a thought, - outside the box.. Sorry for rambling..
I will let it lie there. unless someone can see how this might help...

I'm working with some people on a concept how we could get more media coverage of Knew The News, and hope to be able to get something out during the next few weeks. On the other hand: I'm serious in the community aspect and prompt all of you to shape Knew The News.

PitchedOutsideLeg: Why not simply increase the initial allotment to, say, 10K, and ask all high scorers to write up some howto's about better betting in the forum. I agree that the variety of markets is inadequate, and that should improve with more active users.

kruijs: What about the facebook integration? Could you share some statistics about the userbase during the last 3 month? (# joined w/facebook login, # visited 5+ times, # with 5+ bets, # visited last 30 days, etc.)
There were some media partners on HD, do you think something like that (maybe integrated with facebook/twitter) might work?

How about a tax on the wealthy and some public assistance to the players with very little? All figures subject to discussion, negotiation and change as neccessary.

Start with a .5% tax on the Cash of every player with a net worth over 1,000,000$ and distribute it evenly to all active gray and white players.

If there aren't enough active players in the begining and the and the awards would be so high as to unfairly put them ahead of the pink players the initial tax could be reduced to .25% or part of the $ could be set aside for future monthes when there are more active members to share it.

The Knew The News budget could be running a surplus and be woprth more than the US government.

Could also be 1/3 to gray players and 2/3 to white players.

If the tax were on Net Worth and the player didn't have enough availible cash it could lead to unwanted problems.

Collect the tax on the 15th of each month and award it only to players who have logged in at least once during the first 2 weeks of the month.

The 15th of the month would also allow plenty of time for players to adjust their positions on markets related to net worth, player color and leaderboard position before the end of the month.

Hopefully this would help to retain new players who get off to a poor start.

If the taxation plan would be impractical, a simpler plan would be for all of the 25$ daily login bonuses for players with a net worth above 100,000$ to go to a pool and be split up among the active gray and white players. Once a player reaches that level 25$ doesn't really mean very much anyway.

How about a tax on the wealthy and some public assistance to the players with very little? All figures subject to discussion, negotiation and change as neccessary.

Start with a .5% tax on the Cash of every player with a net worth over 1,000,000$ and distribute it evenly to all active gray and white players.

If there aren't enough active players in the begining and the and the awards would be so high as to unfairly put them ahead of the pink players the initial tax could be reduced to .25% or part of the $ could be set aside for future monthes when there are more active members to share it.

The Knew The News budget could be running a surplus and be woprth more than the US government.

Could also be 1/3 to gray players and 2/3 to white players.

If the tax were on Net Worth and the player didn't have enough availible cash it could lead to unwanted problems.

Collect the tax on the 15th of each month and award it only to players who have logged in at least once during the first 2 weeks of the month.

The 15th of the month would also allow plenty of time for players to adjust their positions on markets related to net worth, player color and leaderboard position before the end of the month.

Hopefully this would help to retain new players who get off to a poor start.

If the taxation plan would be impractical, a simpler plan would be for all of the 25$ daily login bonuses for players with a net worth above 100,000$ to go to a pool and be split up among the active gray and white players. Once a player reaches that level 25$ doesn't really mean very much anyway.

@All
I only posted the above comment once and I am not sure how it got here a second time. I don't mean to offend anyone. It appears to have happened to other people too.

I left the tab open, came back a few times and refreshed the page to see if anyone posted a reply.

Is it a bug in the system or am I doing something wrong?

@developers and editors and all members:
Congratulations to the 1st anniversary!
Have lots of years ahead!

The problem of uncatchable top players might be achieved by a tennis ranking-like system: divide all accumulated points by two every month, and add new success values. On this site, that would mean a system of "ranking" instead of "money". In that way, past history is relevant but decreasingly so. A small sum should be exempt from this to prevent entirely draining acccounts.

This could be parallel to increasing the daily bonus (so players losing everything have something to come back to every day), maybe to as high as $500.

I agree with you that inactive accounts should lose relevance over time. for a while, I have been considering something like a tax (say, 2%) which is deducted daily, and is applied to the users cash. But there a numbers of question which allow players to park their money in long term markets (running over multiple years) avoiding such a mechanism. In discussions among players, this has been addressed but we weren't able to find a satisfying solution for this.

On the other hand: Instead of the users' net worth (or wealth), more important for the site is each users' community efforts. Therefor, a number of activities are rewarded community points, which result in monthly rankings and batches for the user. Very active users are invited to become "super users", gaining additional capabilities on the site.

It would be easy to impose tax on net worth instead of cash if you allowed cash to be negative (disallowing new buys untill sufficient sales were made)

Community efforts: sure, but what we're adressing here is the "common" player that just wants to see his name on the leader boards, and loses interest if that beyond any reasonable chance.

Please feel free to add your ideas here: Decisions

I will encourage others to contribute either.

Thanks!

I wouldn't necessarily call them "uncatchable". That's been proven otherwise by several people in the past who jetted past everybody else.

In any case, those high figures didn't just appear. They were earned by players who spent an enormous amount of time and effort on the site. Those figures should always be displayed as the benchmark for new, aggressive players to reach. I don't think we should penalize people just for moving on. Kind of like the high score on an arcade game. The high scores shouldn't be wiped out just so others can get to the top easier.

Maybe we should focus the boards on say a rolling 6 or 12 month period and create a separate new "All Time Hall of Fame" board that can recognize those past players.

Did you notice this: Leaderboard - Wealth - LastMonthGain ?

Yeah, but I don't think that's what Yuri's trying to climb up. There's only so much one can do in a month only to have to start all over again in 30 days. A longer period would give you the satisfaction of climbing to the top while eliminating inactive players that are no longer relevant. Just my thoughts.

Sure, it isn't a big problem. The weekly and monthly lists are fine as well (even if they don't work in IE8).

Some of my thoughts on the site if I may.

This is a potentially very addictive game that could attract many players. The point is getting the ball rolling, because activity is way too low by now (was better a year or so ago I think?). Some of that has to do with the site itself.

The site itself has plenty of information, but it is scattered too much. I'd like to see a "what's new" page, were key events since my last login (even if that's just a few hours ago...) are summarized:
- settlements of markets I had positions in;
- fast climbing stock, plus my positions in them;
- fast falling stock, plus my positions in them;
- active markets, and active stocks (volume)
- active fellow players (maybe even chatroom-style?)

and each of those on 1-hour, 3-hour, 8 hour, .... etc basis)

Also, when viewing a market, the sum of my own postition of the various stocks, and the total stocks outstanding, would be nice to see; even better, the option to look at "everyone's' position there too (game element, talking subject, etc).

Overall, communication between players, and seeing what THEY are doing, must be much enhanced. Taling should go along with trading, and not everyone finds the forums.

Here's the 2p.
Yuri.

Thanks Yuri, for your 2p!

That's helpful information, which I will address during my next development steps :-)

Feel free to send me any further feedback, and bug notices. Accepting friendship invites will soon be possible (again) - it went lost during the latest redesign ...

Hi kruijs! I like the new direction arrows. There's an odd problem with emails I just noticed, though. The URL's are coming through with a local IP address in addition to the host name, "www.knewthenews.com". The message looks like
"Thanks for predicting on Knew The News.
http://192.168.2.101/knewthenews.com/"

I inadvertently managed some questions on a development environment. that caused the mails to contain the wrong addresses. simple substitute the http://192.168.2.101/ with "http://www" and everything is fine :-)

Guys,

Would it be possible to add a personal filter to the question list? I frequently peruse the options (Most active, Suspending soon, etc.) and need to trawl through a lot of questions I don't want to bet on. I would love it if I was given a setting to indicate (by ticking off) which question sections (e.g. Business) or subsections (e.g. Sports>Winter sports) I was interested in and question lists always applied this filter for me so I'm not presented any question that falls outside my indicated area of interest (e.g. Entertainment).

There could/should be some exceptions, e.g. promoted questions, "you may be interested in" and the filter should allow itself to be turned off temporarily in the question list but overall it should default to filter by preferences wherever set.

Thanks for considering this!

Hi Krisztián

You could already use the category question lists, and order the questions accordingly. But I'll think about how to accomplish it using user-defined question selection settings. Currently, the framework only supports limiting question lists to a single specified category, so there would have to made some changes to that.

Cheers!
Stijn

Stijn,

Thanks for the quick response! I was aware of the category filter but that's very limiting from my perspective. Again, thanks for looking into this!

Small bug: On the title page the "MORE..." link for the sections "Newest questions' and "Questions closing soon" both point to the same link:

I cannot 'invite' new people to the game. Why is that there is new link on the 'INVITES' tab for new invitation? Or am I not getting to the right place for it?

@mayank, you create "invites" by using the "recommend by e-mail" link on the question pages.

I agree that's not very clear linked to each other :-/

Oh thanks!

I still cannot send invites! The submit button just won't 'go' :-(

sorry, that's been a bug, but it's gone now :-)